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Hyper light drifter sprite
Hyper light drifter sprite






There are a few points that piqued my game design sense and lead me to believe this area was the intended 'easier' start to the game: But if you're not having fun with the game then change something up and see if it makes a difference. There could be subtle balancing changes that take place beneath the hood depending on items/upgrades available and progression through the game. I found the eastern zone a little easier than the north and west but that's entirely subjective. Alternatively, there's nothing stopping you from going straight for the boss and coming back later to explore the parts you skipped, or just checking out another zone entirely to see if that's more your speed. Early in the game the two main upgrades you should focus on are the chain dash and the bullet-deflecting slash. My advice would be to spend some time exploring for gear bits, there are loads of them in the east that are very accessible without upgrades usually stashed in crawl spaces, invisible platforms, or on ledges that look just narrow enough to fit your character sprite. There are facets of the eastern zone, like the bullet-hell gecko enemies and the flame vent puzzles, that are intended to be faced with certain upgrades and you'll find that once you have them the challenge is dialed down.

hyper light drifter sprite hyper light drifter sprite

If you're beating your head against sections and feel like you're ill-equipped for the challenge, then you probably are, the game is intentionally vague about that sort of thing. Mobs in the east can be pretty brutal, especially in situations where you have very little space and lots of projectiles flying around.








Hyper light drifter sprite